Demos

A small collection of side projects and interview assignments that I can post without copyright concerns.  I’ll try to strip out some of my other projects to make them generic enough to be legal.

Seating Chart Demo – Self imposed challenge to play with the ideas of combinations and permutations by providing a graphical representation of the “dinner guest” problem (or at least one variation of the problem).  Also became an unexpected lesson in the limitations of the css pseudo elements while trying to highlight the first letter of icon labels.  Still need to allow option to either use all seats (empty spots count) and/or visually removing seats.

Gantt Chart – Interview challenge for company specializing in analytic for property management provided a small set of lease data and asked that you create a gantt chart in two hours.  Had to make some shortcuts in calculations (ex: roughed all months to equal number of days), but it came together fairly well using dynamic JQuery elements.

Movie Manager – To help with my Angular 4 skills I created this small demo of a playlist manager.  The scope of the design was to focus on an intuitive user experience so an actual media player was not included.  Loved working with TypeScript; brought back memories of playing with Actionscript.

Black Tower (version 1) – Experimental project to work on core game principles.  This initial stthm_tower_smep focused on setting up state machines for the base units, figuring out A* path-finding, and adding in associated steering behaviors for moving along the path.  Next up is taking the movement up another notch by improving the steering (rotational velocity) and adding flocking behavior for multiple units moving together.

Paper Doll – Interview challenge from 5thPlanet to simulate the paper doll functionality from othm_paper_smne of their games in one day.  Specifically they wanted to see a Flash client that would share data with the server via PHP and demonstrate that changes in either location would be reflected in both places.

Mini Chess – Interview challenge from Kabam to create the basic functionality of a chess board in 8 hours.  It required three distinct game pieces on each team with each piecethm_chess_sme following its own rules of movements and displaying the available options.  Pieces could be captured but there was no turn enforcement.  I got dinged because I triggered my reset action off of the sound event,… but again only had 8 hours, some shortcuts were taken.  I also have a second version requested by EA that required the SWF be created without a source FLA (so all code and assets had to be external / standalone).

Star Field – Interview challenge from Kixeye to create the most efficient star field possible.  The instructions were about that brief in explanation but I was pretty sure the key points they wanted to see were 1) method for blt-ing to screen, 2) management of object creation and 3)ultimate impact on framerate. It’s not much to look at visually, but approach was sufficient to get me in front of the white board.

 

thm_bunnies_smFairy Bunnies – Mini-game prototype for a popular franchise of a large mouse company.  I thought it would be fun to have a nature fairy try to corral bunnies like a border collie.  Quick prototypes like this are exactly why I love Flash.  Ultimately this game idea didn’t make the cut.

 

Button Search – Early production version of another mini-game that did make the cut.  It was my first chance to play with Box2D (or any physics engine for tthm_button_smhat matter) to create a realistic reaction between the button objects.  The initial screen (in test sandbox) allows you to select the level over on the right before you select the game to play.

Disney Princess Franchise Website – difficult to find good clips of this one; not thrilled with this lady (or the speed of her connection) but at least it shows some of the activities;

M-Lab – easily the coolest (and toughest) project I’ve ever worked on.  We were all super proud of the final product;

Preschool Time Online – Before ABC Mouse the other Mouse created this monthly service that was a perfect example of edutainment;

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Tales from the Mid-point